Designing the Bookful app,

the largest
AR library of books and games!

Designing the Bookful app,

the largest AR library of books and games!

Role: Product designer, UX/UI designer

Role: Product designer, UX/UI designer

Inception XR

Inception XR

Kids using Bookful app spent more time with books

Bookful kids spent the screen time more productively

Bookful Kids engaged with books by their own

Bringing AR to E-Learning.

In recent years, the field of e-learning has undergone a remarkable evolution. During this time, I had the privilege to work on Bookful, the world’s largest AR/3D reading app, featuring 1,000+ interactive books from top publishers and children's brands. As a complex platform, Bookful integrates cloud-based infrastructure, real-time rendering, and multiple features such as mini-games, educational content, and books for cross-platform devices: web, mobile, tablets, and AR devices. It has a few modes, including AR, 3D, and text reading, which ensure seamless performance and an engaging learning experience.

Bringing AR to E-Learning.

In recent years, the field of e-learning has undergone a remarkable evolution. During this time, I had the privilege to work on Bookful, the world’s largest AR/3D reading app, featuring 1,000+ interactive books from top publishers and children's brands. As a complex platform, Bookful integrates cloud-based infrastructure, real-time rendering, and multiple features such as mini-games, educational content, and books for cross-platform devices: web, mobile, tablets, and AR devices. It has a few modes, including AR, 3D, and text reading, which ensure seamless performance and an engaging learning experience.

How I enhanced the Bookful experience

How I enhanced the Bookful experience

Boosted App Store Score from 4.5 to 4.6, improving reviews and CSAT

Boosted App Store Score

from 4.5 to 4.6, improving reviews and CSAT

Enhanced Feature Adoption by simplifying library navigation.

Enhanced Feature Adoption

by simplifying library navigation.

Localized to Spanish and Korean, preparing for white labeling.

Localized to Spanish and Korean,

preparing for white labeling.

Increased Engagement and session duration with interactive reading.

Increased Engagement and session duration

with interactive reading.

Optimized Conversion by linking functions and refining user flow.

Optimized Conversion by linking functions

and refining user flow.

Added Achievement Badges to motivate kids and track progress.

Added Achievement Badges

to motivate kids and track progress.

Improved Personalization with interest filters for better content discovery.

Improved Personalization with interest filters

for better content discovery.

Drove Business Growth by creating content for premium users.

Drove Business Growth

by creating content for premium users.

Motivating discovery and progress with achievement badges and personalized content.

Motivating discovery and progress with achievement badges and personalized content.

Challenges

Some books and games are staying unseen since there are more then 1000 of them.

Kids tend to stay on the same book without discovering new content.

Solutions

To solve this, I added personalization through additional interest filters to the child's profile, improving content sorting based on their preferences. I also updated the design system and established new design guidelines.



By earning badges for completing books, exploring new content, and achieving reading goals, users—especially children—stay motivated to continue learning. This gamified approach not only enhances progress tracking but also reinforces a sense of accomplishment, making it easier for users to master new content while enjoying an interactive and rewarding experience.



Bookful’s avatar customization feature enhances user engagement by rewarding progress with new customization items. As users unlock badges, they gain access to exclusive outfits and accessories from books and games they finished. That brings a sense of accomplishment and enables personalization of avatars, which brings satisfaction and motivation, encouraging users to keep exploring, reading, and progressing within the app.

Enhancing premium user experience and revenue growth with AR games for AT&T subscribers.

Enhancing premium user experience and revenue growth with AR games for AT&T subscribers.

As a Product Designer, I crafted an engaging experience for AT&T 5G users, the app’s primary audience who access the Bookful app through their 5G subscription. Knowing they spend the most time in games, I designed exclusive content with top-brand books and discovery games. By leveraging 5G capabilities, I optimized interactions, visuals, and user flow to boost engagement and retention, strengthening the AT&T partnership and driving business growth.

Boosting feature adoption through an intuitive
library order.

Boosting feature adoption through an intuitive library order.

The Challenge: Library Size & Navigation Issues

The Challenge: Library Size & Navigation Issues

The previous library design required excessive vertical and horizontal scrolling, making it difficult for users to locate books, games, and key functions. This led to confusion, frustration, and an inefficient content management experience. With numerous shelves and diverse content, navigation became overwhelming for both children and adults.

User personas challenges

User personas challenges

Designing a library navigation system that serves both children and adults posed a challenge:

🔹 Kids need a simple, visual, and intuitive interface with minimal text.

🔹 Adults prefer structured search tools and detailed information.

🔹 Too much complexity confuses children, while oversimplification frustrates adults. A balanced approach was required to meet both needs while maintaining an engaging experience.

Sarah

6 years old

Sarah is curious and loves colorful visuals, interactive games, and storytelling. She's a beginner reader who enjoys engaging stories on her parents' devices.

Emily

33 years old

Emily, a tech-savvy mom, integrates technology into her 5-year-old son Alex’s education, seeking fun yet educational e-learning apps.


Solution 1: A More Intuitive Library Home Screen

Since the team preferred minimal development effort, I focused on streamlining the experience without drastically altering the interface.




New Library Home Screen

New Library Home Screen

It's a dedicated home screen for children, making navigation more intuitive. It includes shortcuts to:



🔹 Books



🔹 Games



🔹 A promotional animated character



Reorganized Library Shelves (3D View)

Reorganized Library Shelves
(3D View)

Instead of overwhelming scrolling, I introduced a new shelf layout that includes:


🔹 Main menu icons and badges for quick access



Instead of overwhelming scrolling, I introduced a new shelf layout that includes:



🔹 Latest creations from played games



🔹Module-based shelves for better content grouping

Solution 2: Pop-Up Book Description for Better Engagement

To improve conversion rates and make books & games more accessible, I designed a pop-up window linking games and books for a seamless discovery experience.

Old version

🔹 Book description with a static image

🔹 Language selection as text


🔹 Basic reading modes (Read to Me / Read by Myself)

🔹 Book description with a static image



🔹 Language selection as text


🔹 Basic reading modes (Read to Me / Read by Myself)

New version

🔹 Games linked to the book for deeper engagement


🔹 Language icons (easier for kids to recognize)


🔹 Scrollable description (for parents & older users)

Summary

As a Product Designer at Bookful, I worked closely with PMs and developers to enhance the AR-powered reading and gaming experience, focusing on accessibility, engagement, and retention. I redesigned library navigation, search, and onboarding, making content more discoverable and user-friendly. Additionally, I introduced gamification features—such as badges and avatar customization—to drive deeper interaction. I also led the design of exclusive content for AT&T 5G users, optimizing interactions and user flow to strengthen retention and engagement. Though the app was eventually acquired and evolved into the MedTech industry, my experience in EdTech shaped my ability to craft immersive, educational, and high-impact digital experiences.

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